![]() These Operators can be good early-game investments for players that lack their top end-game replacements. There will always be updates and changes moving forward as we get to them, and as the game evolves. Trying to re-evaluate everything in the Tier List every update is just not feasible nor productive. We do this because gathering/discussing opinions from multiple contributors can take a lot of time, and discussions are often not as clear-cut as “just move X up/down a tier”. We typically only review/evaluate a few Archetypes/Operators at a time. Updates to the tier list are done slowly and gradually, and only when new Operators are added to global.There is a channel in the GamePress Discord where players can share their voice. Tier Lists are based on data, empirical evidence, and opinions. Instead, it is a combined effort by multiple GP collaborators, most of which are endgame players with extensively developed rosters that write guides for the website, such as operator reviews or Contingency Contract homework documents. This Tier List is not written by a single person.so players need not be afraid to develop Operators they want to use even if they aren't highly ranked for the meta. With enough skill, any Operator can contribute to a squad for clearing "normal" reward-giving content. ![]() Lower rarity Operators have cheaper development costs and so can be more efficient to develop for early game even though the higher rarity operators have higher full development potential. Some higher rarity operators (especially 5 stars) are not worth their E2 or mastery development costs for most players because they become obsolete when better 6 Stars are obtained. Instead, new Players looking for early game development priority help should use the instead.
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